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authornathan <nathansmith@disroot.org>2025-08-08 18:48:10 +0000
committernathan <nathansmith@disroot.org>2025-08-08 18:48:10 +0000
commite5acfb329827802fe2259f91701dc8762c2573b6 (patch)
tree8d461b2d0e1864633341d066f783172790c62dc9 /src
parent94ca30b13bffe1f02313b7fd32b2320e5c490fa5 (diff)
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Mesh instancing test working
Diffstat (limited to 'src')
-rw-r--r--src/assets.c3
-rw-r--r--src/assets.h7
-rw-r--r--src/entity.c2
-rw-r--r--src/game.c2
-rw-r--r--src/world.c27
-rw-r--r--src/world.h4
6 files changed, 35 insertions, 10 deletions
diff --git a/src/assets.c b/src/assets.c
index 09388b8..1da7197 100644
--- a/src/assets.c
+++ b/src/assets.c
@@ -13,7 +13,8 @@ const char imageAssetPaths[IMAGE_ASSET_COUNT][FT_NAMEMAX] = {
};
const char shaderAssetNames[SHADER_ASSET_COUNT][FT_NAMEMAX] = {
- "skybox"
+ "skybox",
+ "instancing"
};
const char modelAssetPaths[MODEL_ASSET_COUNT][FT_NAMEMAX] = {
diff --git a/src/assets.h b/src/assets.h
index 2457115..de849b0 100644
--- a/src/assets.h
+++ b/src/assets.h
@@ -5,7 +5,7 @@
#define TEXTURE_ASSET_COUNT 5
#define IMAGE_ASSET_COUNT 1
-#define SHADER_ASSET_COUNT 1
+#define SHADER_ASSET_COUNT 2
#define MODEL_ASSET_COUNT 1
extern const char textureAssetPaths[TEXTURE_ASSET_COUNT][FT_NAMEMAX];
@@ -26,12 +26,13 @@ enum {
// Image asset ids.
enum {
- SKYBOX_IMAGE
+ SKYBOX_IMAGE,
};
// Shader asset ids.
enum {
- SKYBOX_SHADER
+ SKYBOX_SHADER,
+ INSTANCING_SHADER
};
// Model asset ids.
diff --git a/src/entity.c b/src/entity.c
index c63acf4..0fb784e 100644
--- a/src/entity.c
+++ b/src/entity.c
@@ -95,6 +95,8 @@ void updateEntity(Entity* entity, Game* game)
/* (Vector3){0.0, UTILITY_POLE_HEIGHT}), */
/* UTILITY_POLE_RADIUS, UTILITY_POLE_RADIUS, */
/* UTILITY_POLE_HEIGHT * 2.0, 6, BROWN); */
+ /* DrawModel(game->assets.models[UTILITY_POLE_MODEL], entity->position, 1.0, */
+ /* BROWN); */
break;
default:
break;
diff --git a/src/game.c b/src/game.c
index e4d74ff..0d1fa79 100644
--- a/src/game.c
+++ b/src/game.c
@@ -30,7 +30,7 @@ void initGame(Game* game)
CUBEMAP_LAYOUT_AUTO_DETECT);
// World.
- game->world = createWorld(345893);
+ game->world = createWorld(345893, &game->assets);
// Player.
game->player = createPlayer();
diff --git a/src/world.c b/src/world.c
index 828aaa3..a5af6e7 100644
--- a/src/world.c
+++ b/src/world.c
@@ -473,8 +473,28 @@ Seed generateWorldPlants(World* world, Seed seed, int start, int end)
return seed;
}
-Seed generateWorldUtilityPoles(World* world, Seed seed, int start, int end)
+Seed generateWorldUtilityPoles(World* world, const Assets* assets, Seed seed,
+ int start, int end)
{
+ world->utilityPoleTransforms = (Matrix*)FT_CALLOC(WORLD_UTILITY_POLE_COUNT,
+ sizeof(Matrix));
+
+ if (world->utilityPoleTransforms == NULL)
+ {
+ ALLOCATION_ERROR;
+ return seed;
+ }
+
+ // Instancing shader.
+ Shader shader = assets->shaders[INSTANCING_SHADER];
+ shader.locs[SHADER_LOC_MATRIX_MVP] = GetShaderLocation(shader, "mvp");
+ shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocationAttrib(shader,
+ "instance");
+ shader.locs[SHADER_LOC_MATRIX_VIEW] = GetShaderLocation(shader, "view");
+ shader.locs[SHADER_LOC_MATRIX_PROJECTION] = GetShaderLocation(shader,
+ "projection");
+ assets->models[UTILITY_POLE_MODEL].materials[0].shader = shader;
+
for (int index = start; index < end; ++index)
{
FT_RANDOM16(seed);
@@ -523,7 +543,7 @@ Texture generateGroundTexture()
return texture;
}
-World createWorld(Seed seed)
+World createWorld(Seed seed, const Assets* assets)
{
World world;
world.size = WORLD_SIZE;
@@ -573,7 +593,7 @@ World createWorld(Seed seed)
// Utility poles.
start = end;
end = WORLD_UTILITY_POLE_COUNT + start;
- seed = generateWorldUtilityPoles(&world, seed, start, end);
+ seed = generateWorldUtilityPoles(&world, assets, seed, start, end);
// Items.
start = end;
@@ -655,6 +675,7 @@ void freeWorld(World world)
UnloadTexture(
world.heightmap.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture);
UnloadModel(world.heightmap);
+ FT_FREE(world.utilityPoleTransforms);
freeWorldBVH(world.bvh);
}
diff --git a/src/world.h b/src/world.h
index fc84ca3..21e4c4c 100644
--- a/src/world.h
+++ b/src/world.h
@@ -58,12 +58,12 @@ struct World {
BVHNode bvh;
// Transforms for mesh instancing.
- Matrix utilityPoleTransforms[WORLD_UTILITY_POLE_COUNT];
+ Matrix* utilityPoleTransforms;
int bvhDebugSelect;
};
-World createWorld(Seed seed);
+World createWorld(Seed seed, const Assets* assets);
void updateWorld(World* world, Game* game);
void freeWorld(World world);
// Dam, I wanta live in a free world ):