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diff --git a/concepts.org b/concepts.org index 0d445dc..071c1ed 100644 --- a/concepts.org +++ b/concepts.org @@ -79,6 +79,8 @@ said you will have your neck snapped no matter what you do. + Nearly everything will be a intractable object. + Very lite and careful use of memory allocation. Use the stack a lot more. + Procedural generation. ++ Use bounding volume hierarchy for entities (the game is quite static). ++ Mesh instancing as much as possible. ** Intractable objects All objects will have a simple object id. When you interact with it the |