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authornathan <nathansmith@disroot.org>2025-07-06 14:04:31 +0000
committernathan <nathansmith@disroot.org>2025-07-06 14:04:31 +0000
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Did a thing
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@@ -79,6 +79,8 @@ said you will have your neck snapped no matter what you do.
+ Nearly everything will be a intractable object.
+ Very lite and careful use of memory allocation. Use the stack a lot more.
+ Procedural generation.
++ Use bounding volume hierarchy for entities (the game is quite static).
++ Mesh instancing as much as possible.
** Intractable objects
All objects will have a simple object id. When you interact with it the