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Diffstat (limited to 'assets/shaders/glsl100/instancing.vs')
-rw-r--r-- | assets/shaders/glsl100/instancing.vs | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/assets/shaders/glsl100/instancing.vs b/assets/shaders/glsl100/instancing.vs new file mode 100644 index 0000000..59d7304 --- /dev/null +++ b/assets/shaders/glsl100/instancing.vs @@ -0,0 +1,36 @@ +#version 100 + +// Input vertex attributes +attribute vec3 vertexPosition; +attribute vec2 vertexTexCoord; +attribute vec3 vertexNormal; +attribute vec4 vertexColor; + +attribute mat4 instanceTransform; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 matNormal; + +// Output vertex attributes (to fragment shader) +varying vec3 fragPosition; +varying vec2 fragTexCoord; +varying vec4 fragColor; +varying vec3 fragNormal; + +// NOTE: Add your custom variables here + +void main() +{ + // Compute MVP for current instance + mat4 mvpi = mvp*instanceTransform; + + // Send vertex attributes to fragment shader + fragPosition = vec3(mvpi*vec4(vertexPosition, 1.0)); + fragTexCoord = vertexTexCoord; + fragColor = vertexColor; + fragNormal = normalize(vec3(matNormal*vec4(vertexNormal, 1.0))); + + // Calculate final vertex position + gl_Position = mvpi*vec4(vertexPosition, 1.0); +} |