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Diffstat (limited to 'assets/shaders/glsl100/skybox.vs')
-rw-r--r-- | assets/shaders/glsl100/skybox.vs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/assets/shaders/glsl100/skybox.vs b/assets/shaders/glsl100/skybox.vs new file mode 100644 index 0000000..e440ace --- /dev/null +++ b/assets/shaders/glsl100/skybox.vs @@ -0,0 +1,24 @@ +#version 100 + +// Input vertex attributes +attribute vec3 vertexPosition; + +// Input uniform values +uniform mat4 matProjection; +uniform mat4 matView; + +// Output vertex attributes (to fragment shader) +varying vec3 fragPosition; + +void main() +{ + // Calculate fragment position based on model transformations + fragPosition = vertexPosition; + + // Remove translation from the view matrix + mat4 rotView = mat4(mat3(matView)); + vec4 clipPos = matProjection*rotView*vec4(vertexPosition, 1.0); + + // Calculate final vertex position + gl_Position = clipPos; +} |