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Diffstat (limited to 'assets/shaders/glsl330/instancing.vs')
-rw-r--r-- | assets/shaders/glsl330/instancing.vs | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/assets/shaders/glsl330/instancing.vs b/assets/shaders/glsl330/instancing.vs new file mode 100644 index 0000000..800d6fd --- /dev/null +++ b/assets/shaders/glsl330/instancing.vs @@ -0,0 +1,31 @@ +#version 330 core + +// https://github.com/Rogeatic/raylib-instancing + +// Input vertex attributes +in vec3 vertexPosition; +in vec2 vertexTexCoord; + +layout (location = 12) in mat4 instance; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 projection; +uniform mat4 view; + +// Output vertex attributes (to fragment shader) +out vec2 fragTexCoord; +out vec4 fragColor; +out vec3 fragNormal; + +// NOTE: Add here your custom variables + +void main() +{ + // Send vertex attributes to fragment shader + fragTexCoord = vertexTexCoord; + + // Calculate final vertex position + mat4 mvpi = mvp * instance; + gl_Position = mvpi * vec4(vertexPosition, 1.0); +}
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