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-* General concept
-A old creepy hag asks you to find something. Her request is very strange and
-vague. If you bring back the wrong thing too many times she snaps your neck, if
-you don't find it fast enough she snaps your neck, if you do *anything* wrong
-she snaps your neck! If you find it you are rewarded a sticky nickel, old
-mint...
-
-* Style
-Surrealism, dry humor, dark humor, absurdity... Basically Whangdoodle Land
-turned ghetto. You can freely roam the open world but its best to stay focused
-on the task at hand and also keep your eyes pealed for things that might be
-helpful in up coming requests.
-
-It will be made with poorly done 3d graphics. Colorful yet dark, magical yet
-run down (like a out of order Disney Land)...
-
-* Game play
-You pretty much have to bend over backwards to find whatever the old hag
-wants. This includes asking the very strange looking npcs, building crazy rigs
-to get places, trading items at suspicious shops, digging through trashcans,
-fishing in the radio active pond, searching a prostitute's /fuck holes/...
-
-* End of game
-On the last request you will have the items required for killing the old
-hag. You will come across a old hag killing guide while doing the last
-request. If you kill her you win. If you are a good boy and continue as she
-said you will have your neck snapped no matter what you do.
-
-* Characters
-+ Kiddo the main character.
-+ Samantha the old hag.
-+ John the shop keeper (just Ron with a beard and mostly bald head).
-+ Ron the music store owner (just John with a mustache and long hair).
-+ Tod the bartender (also looks like John and Ron).
-+ Bethany the prostitute.
-+ Frog Man the christian plug.
-+ Jesus.
-
-* Place
-+ Back woods. Most of the world.
-+ Samantha's spot. Just a trash pile under a tree.
-+ John's shop (you will never see John and Ron in the same place at the same
- time).
-+ Ron's shop.
-+ Laundromat.
-+ Frog Man's spot. Its just a bean bag chair in a cardboard hut behind a
- dumpster.
-+ Bethany's place.
-+ Public park.
-+ Radio active pond.
-+ Bar, /there is no bar everyone just gets wasted in the streets./
-+ The church.
-
-* Items you need to find
-1. Car keys.
-2. Can of conk (off brand coke).
-3. Half smoked cig.
-4. Creepy doll.
-5. Funky gun (its always aimed at the person holding it).
-6. Half melted ice cream sandwich.
-7. Holy bible.
-8. White jazz bass.
-9. Guitar pick.
-10. Pair of old boots (do not bring back a pair of new boots or at least ones
- that look new).
-11. Three eyed fish.
-12. Sad looking x-max tree.
-13. Massive hard drive.
-14. The real Easter Bunny (for the Easter BBQ).
-15. Stolen skateboard.
-16. Cat skeleton.
-17. /Bitches Stew by Meter David/ record copy.
-18. Used condom.
-19. Laptop running Haiku OS.
-20. Nuclear Ninja Tortoise.
-
-* Design and programming
-+ It will have a open world making heavy use of height maps.
-+ No real physics, just dummy physics.
-+ Nearly everything will be a intractable object.
-+ Very lite and careful use of memory allocation. Use the stack a lot more.
-+ Procedural generation.
-+ Use bounding volume hierarchy for entities (the game is quite static).
-+ Mesh instancing as much as possible.
-
-** Intractable objects
-All objects will have a simple object id. When you interact with it the
-procedure for that object will be called. The ids can also be used for mesh
-instancing.
-
-** Procedural generation
-The world will be procedural generated and try to make sure every world it
-creates is possible to beat. A little wack is fine as long as its
-beatable. Since most of the world will just be a height map a image will be
-generated first than rest of the world will be based around it.
-