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-* General concept
-A old creepy hag asks you to find something. Her request is very strange and
-vague. If you bring back the wrong thing too many times she snaps your neck, if
-you don't find it fast enough she snaps your neck, if you do *anything* wrong
-she snaps your neck! If you find it you are rewarded a sticky nickel, old
-mint...
-
-* Style
-Surrealism, dry humor, dark humor, absurdity... Basically Whangdoodle Land
-turned ghetto. You can freely roam the open world but its best to stay focused
-on the task at hand and also keep your eyes pealed for things that might be
-helpful in up coming requests.
-
-It will be made with poorly done 3d graphics. Colorful yet dark, magical yet
-run down (like a out of order Disney Land)...
-
-* Game play
-You pretty much have to bend over backwards to find whatever the old hag
-wants. This includes asking the very strange looking npcs, building crazy rigs
-to get places, trading items at suspicious shops, digging through trashcans,
-fishing in the radio active pond, searching a prostitute's /fuck holes/...
-
-* End of game
-On the last request you will have the items required for killing the old
-hag. You will come across a old hag killing guide while doing the last
-request. If you kill her you win. If you are a good boy and continue as she
-said you will have your neck snapped no matter what you do.
-
-* Characters
-+ Kiddo the main character.
-+ Samantha the old hag.
-+ John the shop keeper (just Ron with a beard and mostly bald head).
-+ Ron the music store owner (just John with a mustache and long hair).
-+ Tod the bartender (also looks like John and Ron).
-+ Bethany the prostitute.
-+ Frog Man the christian plug.
-+ Jesus.
-
-* Place
-+ Back woods. Most of the world.
-+ Samantha's spot. Just a trash pile under a tree.
-+ John's shop (you will never see John and Ron in the same place at the same
- time).
-+ Ron's shop.
-+ Laundromat.
-+ Frog Man's spot. Its just a bean bag chair in a cardboard hut behind a
- dumpster.
-+ Bethany's place.
-+ Public park.
-+ Radio active pond.
-+ Bar, /there is no bar everyone just gets wasted in the streets./
-+ The church.
-
-* Items you need to find
-1. Car keys.
-2. Can of conk (off brand coke).
-3. Half smoked cig.
-4. Creepy doll.
-5. Funk gun (its always aimed at the person holding it).
-6. Half melted ice cream sandwich.
-7. Holy bible.
-8. White jazz bass.
-9. Guitar pick.
-10. Pair of old boots (do not bring back a pair of new boots or at least ones
- that look new).
-11. Three eyed fish.
-12. Sad looking x-max tree.
-13. Massive hard drive.
-14. The real Easter Bunny (for the Easter BBQ).
-15. Stolen skateboard.
-16. Cat skeleton.
-17. /Bitches Stew by Meter David/ record copy.
-18. Used condom.
-19. Laptop running Haiku OS.
-20. Nuclear Ninja Tortoise.
-
-* Rest of the items [2/43]
-+ [X] Old mint.
-+ [X] Sticky nickel.
-+ [ ] Dollaridoo.
-+ [ ] Bent screw.
-+ [ ] Left handed screw driver.
-+ [ ] Foam cup.
-+ [ ] Plastic cup.
-+ [ ] Receipt.
-+ [ ] Used tea bag.
-+ [ ] ABC gum.
-+ [ ] bullet shell.
-+ [ ] Lighter (out of lighter fluid).
-+ [ ] Emergency radio.
-+ [ ] Calculator.
-+ [ ] Copy of /The Winston Niles Rumfoord Pocket History of Mars/.
-+ [ ] Copy of /The Day the World Ended/ by Jonah (Rumor has it John wrote it).
-+ [ ] Ice 9.
-+ [ ] Bullet. Out of gun powder. Ice 9 was the best we can do.
-+ [ ] Rotten eye ball.
-+ [ ] Moldy finger.
-+ [ ] Slightly broken rake.
-+ [ ] Old but perfectly usable Thought Slap.
-+ [ ] Apple (with worm).
-+ [ ] Bag of surreal cheese snacks. Results of an insane mind they are.
-+ [ ] Blood covered ladder.
-+ [ ] Yard weed (no one knows if it actually has THC but they keep smoking it
- anyways).
-+ [ ] Fire Bird guitar.
-+ [ ] Glock. An overrated firearm made out of plastic.
-+ [ ] Ice pick with eyeball flesh on it.
-+ [ ] Opium lollipop. Looks just like a poppy plant and likely been up someones
- ass.
-+ [ ] A glock with a ice pick taped to the firing side and a opium lollipop to
- the other. Said to have been used for lobotomies: opium to numb them, ice
- pick to preform it, and gun in case something goes wrong.
-+ [ ] Phishing rod.
-+ [ ] Fire extinguisher.
-+ [ ] Bicycle vroom.
-+ [ ] Motor vroom.
-+ [ ] Scout knife. It was not well kept.
-+ [ ] Garfield flashlight.
-+ [ ] Berger from Ye Berger Lord.
-+ [ ] Blood covered rock.
-+ [ ] Blood covered hammer.
-+ [ ] Duck tape. No, duck tape should not be used as a permanent fix!
-+ [ ] Infrared goggles.
-+ [ ] Night vision goggles.
-
-* Design and programming
-+ It will have a open world making heavy use of height maps.
-+ No real physics, just dummy physics.
-+ Nearly everything will be a intractable object.
-+ Very lite and careful use of memory allocation. Use the stack a lot more.
-+ Procedural generation.
-+ Use bounding volume hierarchy for entities (the game is quite static).
-+ Mesh instancing as much as possible.
-
-** Intractable objects
-All objects will have a simple object id. When you interact with it the
-procedure for that object will be called. The ids can also be used for mesh
-instancing.
-
-** Procedural generation
-The world will be procedural generated and try to make sure every world it
-creates is possible to beat. A little wack is fine as long as its
-beatable. Since most of the world will just be a height map a image will be
-generated first than rest of the world will be based around it.
-
-* TODO World generation check list [6/8]
-+ [X] Basic terrain
-+ [X] Ground texture
-+ [X] Trees/plants
-+ [X] Sky
-+ [X] Pond
-+ [X] Power lines
-+ [ ] Places
-+ [ ] Roads
-
-* TODO Check list [0/5]
-+ [ ] World generation completed
-+ [ ] Menu and UI
-+ [ ] Interaction system
-+ [ ] All characters added
-+ [ ] All items added
-+ [ ] All levels added
-