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-rw-r--r--src/assets.c1
-rw-r--r--src/assets.h3
-rw-r--r--src/game.c2
3 files changed, 4 insertions, 2 deletions
diff --git a/src/assets.c b/src/assets.c
index 72def7e..4b1ee4d 100644
--- a/src/assets.c
+++ b/src/assets.c
@@ -1,6 +1,7 @@
#include "assets.h"
const char textureAssetPaths[TEXTURE_ASSET_COUNT][FT_NAMEMAX] = {
+ "logo.png",
"mint.png",
"nickel.png",
"tree.png",
diff --git a/src/assets.h b/src/assets.h
index 6f9f1f0..469a912 100644
--- a/src/assets.h
+++ b/src/assets.h
@@ -4,7 +4,7 @@
#ifndef ASSETS_H
#define ASSETS_H
-#define TEXTURE_ASSET_COUNT 20
+#define TEXTURE_ASSET_COUNT 21
#define IMAGE_ASSET_COUNT 1
#define SHADER_ASSET_COUNT 4
#define MODEL_ASSET_COUNT 4
@@ -18,6 +18,7 @@ typedef int16_t AssetId;
// Texture asset ids.
enum {
+ LOGO_TEXTURE,
MINT_TEXTURE,
NICKEL_TEXTURE,
TREE_TEXTURE,
diff --git a/src/game.c b/src/game.c
index 85f17de..2568732 100644
--- a/src/game.c
+++ b/src/game.c
@@ -105,7 +105,7 @@ void initGame(Game* game)
void updateMainMenuScene(Game* game)
{
- ClearBackground(BLACK);
+ ClearBackground(PINK);
}
void drawGameTexturedBackground(Texture texture)