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#version 100

precision mediump float;

varying vec2 fragTexCoord;

// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;

void main()
{
    // Texel color fetching from texture sampler
    vec4 texelColor = texture2D(texture0, fragTexCoord);
    gl_FragColor = texelColor*colDiffuse;
}