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#version 330
in vec2 fragTexCoord;
in vec4 fragColor;
uniform sampler2D texture0;
uniform vec4 colDiffuse;
out vec4 finalColor;
const int factor = 30; // x/255
void main()
{
// Texel color fetching from texture sampler
vec4 texelColor = texture(texture0, fragTexCoord)*colDiffuse*fragColor;
ivec4 color = ivec4(texelColor / factor * 255);
color *= factor;
// Calculate final fragment color
finalColor = vec4(float(color.r) / 255, float(color.g) / 255,
float(color.b) / 255, texelColor.a);
}
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