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#version 330

in vec2 fragTexCoord;
in vec4 fragColor;

uniform sampler2D texture0;
uniform vec4 colDiffuse;

out vec4 finalColor;

const int factor = 30; // x/255

void main()
{
    // Texel color fetching from texture sampler
    vec4 texelColor = texture(texture0, fragTexCoord)*colDiffuse*fragColor;

    ivec4 color = ivec4(texelColor / factor * 255);
    color *= factor;

    // Calculate final fragment color
    finalColor = vec4(float(color.r) / 255, float(color.g) / 255,
                      float(color.b) / 255, texelColor.a);
}