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#version 330 core

// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;

// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;

// Output fragment color
out vec4 finalColor;

void main()
{
    // Texel color fetching from texture sampler
    vec4 texelColor = texture(texture0, fragTexCoord);
    finalColor = texelColor*colDiffuse;
}