blob: 6f2ac0c19cd7c03a3df4d3b17071282a134c567e (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
#include "assets.h"
const char textureAssetPaths[TEXTURE_ASSET_COUNT][FT_NAMEMAX] = {
"mint.png",
"nickel.png",
"tree.png"
};
void initAssets(Assets* assets)
{
for (int index = 0; index < TEXTURE_ASSET_COUNT; ++index)
{
assets->textures[index] = LoadTexture(
TextFormat("assets/%s", textureAssetPaths[index]));
}
}
void closeAssets(Assets* assets)
{
for (int index = 0; index < TEXTURE_ASSET_COUNT; ++index)
{
UnloadTexture(assets->textures[index]);
}
}
|