blob: b42dfae4642152b0e2b473e03dceab90404fe891 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
#include "assets.h"
const char imageAssetPaths[IMAGE_ASSET_COUNT][FT_NAMEMAX] = {
"heightmap.png"
};
const char textureAssetPaths[TEXTURE_ASSET_COUNT][FT_NAMEMAX] = {
"heightmap.png",
"mint.png",
"nickel.png"
};
void initAssets(Assets* assets)
{
// Images.
for (int index = 0; index < IMAGE_ASSET_COUNT; ++index)
{
assets->images[index] = LoadImage(
TextFormat("assets/%s", imageAssetPaths[index]));
}
// Textures.
for (int index = 0; index < TEXTURE_ASSET_COUNT; ++index)
{
assets->textures[index] = LoadTexture(
TextFormat("assets/%s", textureAssetPaths[index]));
}
}
void closeAssets(Assets* assets)
{
// Images.
for (int index = 0; index < IMAGE_ASSET_COUNT; ++index)
{
UnloadImage(assets->images[index]);
}
// Textures.
for (int index = 0; index < TEXTURE_ASSET_COUNT; ++index)
{
UnloadTexture(assets->textures[index]);
}
}
|