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#include "utils.h"

#ifndef ASSETS_H
#define ASSETS_H

#define TEXTURE_ASSET_COUNT 3

extern const char textureAssetPaths[TEXTURE_ASSET_COUNT][FT_NAMEMAX];

typedef int8_t AssetId;

// Texture asset ids.
enum {
  MINT_TEXTURE,
  NICKEL_TEXTURE,
  TREE_TEXTURE
};

typedef struct {
  Texture textures[TEXTURE_ASSET_COUNT];
} Assets;

void initAssets(Assets* assets);
void closeAssets(Assets* assets);

#endif