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#include "utils.h"
#ifndef ASSETS_H
#define ASSETS_H
#define TEXTURE_ASSET_COUNT 3
extern const char textureAssetPaths[TEXTURE_ASSET_COUNT][FT_NAMEMAX];
typedef int8_t AssetId;
// Texture asset ids.
enum {
MINT_TEXTURE,
NICKEL_TEXTURE,
TREE_TEXTURE
};
typedef struct {
Texture textures[TEXTURE_ASSET_COUNT];
} Assets;
void initAssets(Assets* assets);
void closeAssets(Assets* assets);
#endif
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