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path: root/src/entities/bush.c
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#include "bush.h"

void initBush(Entity* entity)
{
  entity->box = entityBoxFromScale(BUSH_SCALE, BUSH_WIDTH, BUSH_HEIGHT);
}

void updateBush(Entity* entity, Game* game)
{
  DrawBillboard(game->player.camera, game->assets.textures[BUSH_TEXTURE],
                entity->position, BUSH_SCALE, WHITE);
}