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#include "flower.h"

void initFlower(Entity* entity)
{
  entity->box = entityBoxFromScale(FLOWER_SCALE, FLOWER_WIDTH, FLOWER_HEIGHT);
}

void updateFlower(Entity* entity, Game* game)
{
  DrawBillboard(game->player.camera, game->assets.textures[FLOWER_TEXTURE],
                  entity->position, FLOWER_SCALE, WHITE);
}