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#include "oldMint.h"
void initOldMint(Entity* entity)
{
entity->box = entityBoxFromScale(1.0, OLD_MINT_WIDTH, OLD_MINT_HEIGHT);
}
void updateOldMint(Entity* entity, Game* game)
{
DrawBillboard(game->player.camera, game->assets.textures[MINT_TEXTURE],
entity->position, 1.0, WHITE);
}
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