1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
#include "oldMint.h"
void initOldMint(Entity* entity)
{
entity->box = entityBoxFromScale(1.0, OLD_MINT_WIDTH, OLD_MINT_HEIGHT);
}
void updateOldMint(Entity* entity, Game* game)
{
DrawBillboard(game->player.camera, game->assets.textures[MINT_TEXTURE],
entity->position, 1.0, WHITE);
}
InteractionCommand interactWithOldMint(Entity* entity, Game* game,
Selection selection)
{
InventoryItem item = (InventoryItem){
.id = OLD_MINT,
.parent = entity,
.textureId = MINT_TEXTURE,
.blinkColor = BLUE,
.count = 1
};
switch (selection)
{
case SELECTION_INTERACT:
setInteractionChat(
&game->interactionChat,
"Oh goodie it's an old mint!\nThough I advice you don't taste it\n...(assuming you want to live)");
addItemToInventory(&game->inventory, item);
return INTERACTION_TALK;
case SELECTION_USE:
setInteractionChat(&game->interactionChat,
"Bad idea. I am very old and stale.");
entity->data = (void*)1;
return INTERACTION_TALK;
default:
if (entity->data == NULL)
{
entity->visable = false;
return INTERACTION_END;
}
else
{
return INTERACTION_KILL_ITEM;
}
}
}
|