1 2 3 4 5 6 7 8 9 10 11 12 13
#include "game.h" #include "entity.h" #ifndef OLD_MINT_H #define OLD_MINT_H #define OLD_MINT_WIDTH 32.0 #define OLD_MINT_HEIGHT 32.0 void initOldMint(Entity* entity); void updateOldMint(Entity* entity, Game* game); #endif