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#include "game.h"
#include "entity.h"

#ifndef SAMANTHAS_SPOT_H
#define SAMANTHAS_SPOT_H

#define SAMANTHAS_SPOT_SIZE 10
#define SAMANTHAS_SPOT_HEIGHT 5

void initSamanthasSpot(Entity* entity);
void updateSamanthasSpot(Entity* entity, Game* game);

#endif