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#include "game.h"
#include "entity.h"

#ifndef STICKY_NICKEL_H
#define STICKY_NICKEL_H

#define STICKY_NICKEL_WIDTH 32.0
#define STICKY_NICKEL_HEIGHT 32.0

void initStickyNickel(Entity* entity);
void updateStickyNickel(Entity* entity, Game* game);

#endif