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#include "trash.h"
void initTrash(Entity* entity)
{
entity->box = entityBoxFromScale(TRASH_SCALE, TRASH_WIDTH, TRASH_HEIGHT);
}
void updateTrash(Entity* entity, Game* game)
{
DrawBillboard(game->player.camera, game->assets.textures[TRASH_TEXTURE],
entity->position, TRASH_SCALE, WHITE);
}
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