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#include "game.h"
#include "entity.h"
#ifndef TRASHCAN_H
#define TRASHCAN_H
#define TRASHCAN_SCALE 2.0
#define TRASHCAN_FRAMES 4
#define TRASHCAN_ANIMATION_SPEED 6
#define TRASHCAN_WIDTH 45.0
#define TRASHCAN_HEIGHT 60.0
void initTrashcan(Entity* entity);
void updateTrashcan(Entity* entity, Game* game);
#endif
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