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#include "utilityPole.h"
void initUtilityPole(Entity* entity)
{
entity->box = (BoundingBox){
.min = (Vector3){-UTILITY_POLE_RADIUS, -UTILITY_POLE_HEIGHT,
-UTILITY_POLE_RADIUS},
.max = (Vector3){UTILITY_POLE_RADIUS, UTILITY_POLE_HEIGHT,
UTILITY_POLE_RADIUS},
};
}
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