aboutsummaryrefslogtreecommitdiffstats
path: root/src/entity.c
blob: bc6bb99a2fdf3e3d9a68155821bfdc359ff2bdfe (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
#include "entity.h"
#include "game.h"

BoundingBox entityBoxFromScale(float scale, float width, float height)
{
  Vector2 size = (Vector2){width / height * scale, scale};
  size = Vector2Scale(size, 0.5);

  return (BoundingBox){
    .min = (Vector3){-size.x, -size.y, -size.x},
    .max = (Vector3){size.x, size.y, size.x}
  };
}

Entity createEntity(EntityId id, Vector3 position)
{
  Entity entity;
  entity.id = id;

  // Bounding boxes.
  switch (id)
  {
  case OLD_MINT:
  case STICKY_NICKEL:
    entity.box = entityBoxFromScale(1.0, 32.0, 32.0);
    break;
  case TREE:
    entity.box = entityBoxFromScale(TREE_SCALE, 113.0, 250.0);
    break;
  case BUSH:
    entity.box = entityBoxFromScale(BUSH_SCALE, 87.0, 62.0);
    break;
  case FLOWER:
    entity.box = entityBoxFromScale(FLOWER_SCALE, 32.0, 54.0);
    break;
  case POND:
    entity.box = (BoundingBox){
      .min = (Vector3){-POND_SIZE, -POND_HEIGHT, -POND_SIZE},
      .max = (Vector3){POND_SIZE, POND_HEIGHT, POND_SIZE}
    };

    break;
  case UTILITY_POLE:
    entity.box = (BoundingBox){
      .min = (Vector3){-UTILITY_POLE_RADIUS, -UTILITY_POLE_HEIGHT,
                       -UTILITY_POLE_RADIUS},
      .max = (Vector3){UTILITY_POLE_RADIUS, UTILITY_POLE_HEIGHT,
                       UTILITY_POLE_RADIUS},
    };

    break;
  case SAMANTHA:
    entity.box = (BoundingBox){
      .min = (Vector3){-SAMANTHA_WIDTH, -SAMANTHA_HEIGHT, -SAMANTHA_THICKNESS},
      .max = (Vector3){SAMANTHA_WIDTH, SAMANTHA_HEIGHT, SAMANTHA_THICKNESS}
    };

    break;
  case SAMANTHAS_SPOT:
    entity.box = (BoundingBox){
      .min = (Vector3){-SAMANTHAS_SPOT_SIZE, -SAMANTHAS_SPOT_HEIGHT,
                       -SAMANTHAS_SPOT_SIZE},
      .max = (Vector3){SAMANTHAS_SPOT_SIZE, SAMANTHAS_SPOT_HEIGHT,
                       SAMANTHAS_SPOT_SIZE},
    };

    break;
  case TRASHCAN:
    entity.box = entityBoxFromScale(TRASHCAN_SCALE, 45.0, 60.0);
    break;
  default:
    break;
  }

  entity.position = Vector3Zero();
  setEntityPosition(&entity, position);
  return entity;
}

void updateEntity(Entity* entity, Game* game)
{
  DrawBoundingBox(entity->box, RED);
  
  switch (entity->id)
  {
  case OLD_MINT:
    DrawBillboard(game->player.camera, game->assets.textures[MINT_TEXTURE],
                  entity->position, 1.0, WHITE);
    break;
  case STICKY_NICKEL:
    DrawBillboard(game->player.camera, game->assets.textures[NICKEL_TEXTURE],
                  entity->position, 1.0, WHITE);
    break;
  case TREE:
    DrawBillboard(game->player.camera, game->assets.textures[TREE_TEXTURE],
                  entity->position, TREE_SCALE, WHITE);
    break;
  case BUSH:
    DrawBillboard(game->player.camera, game->assets.textures[BUSH_TEXTURE],
                  entity->position, BUSH_SCALE, WHITE);
    break;
  case FLOWER:
    DrawBillboard(game->player.camera, game->assets.textures[FLOWER_TEXTURE],
                  entity->position, FLOWER_SCALE, WHITE);
    break;
  case POND:
    DrawPlane(
      Vector3Add(entity->position, (Vector3){0.0, POND_HEIGHT * 2.0, 0.0}),
      (Vector2){POND_SIZE * 2.5, POND_SIZE * 2.5}, BLUE);
    break;
  case SAMANTHA:
    // silly tv static effect
    game->assets.models[SAMANTHA_MODEL].materials[0]
      .maps[MATERIAL_MAP_DIFFUSE].texture =
      game->assets.textures[
        SAMANTHA_1_TEXTURE + ((int)(GetTime() * SAMANTHA_STATIC_SPEED) %
                              SAMANTHA_STATIC_FRAMES)];
    
    DrawModel(game->assets.models[SAMANTHA_MODEL], entity->position, 1.0,
              WHITE);
    break;
  case TRASHCAN:
     DrawBillboard(game->player.camera,
                   game->assets.textures[TRASHCAN_TEXTURE],
                   entity->position, FLOWER_SCALE, WHITE);
    break;
  default:
    break;
  }
}

void setEntityPosition(Entity* entity, Vector3 position)
{
  Vector3 movedBy = Vector3Subtract(position, entity->position);
  entity->position = position;
  entity->box.min = Vector3Add(entity->box.min, movedBy);
  entity->box.max = Vector3Add(entity->box.max, movedBy);
}

void placeEntityOnGround(Entity* entity, const World* world)
{
  Vector3 position = entity->position;
  
  position.y = getWorldHeightAtLocation(
    world, entity->position.x, entity->position.z);
  position.y += (entity->box.max.y - entity->box.min.y) / 2.0;

  setEntityPosition(entity, position);
}