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#include "entity.h"
#include "game.h"

// TODO: Entity creation system
Entity createEntity(EntityId id, Vector3 position)
{
  Entity entity;
  entity.id = id;
  entity.position = position;

  // Test boundingbox.
  entity.box.min = Vector3SubtractValue(position, 1.0);
  entity.box.max = Vector3AddValue(position, 1.0);

  return entity;
}

void updateEntity(Entity* entity, Game* game)
{
  switch (entity->id)
  {
  case OLD_MINT:
    DrawBillboard(game->player.camera, game->assets.textures[MINT_TEXTURE],
                  entity->position, 1.0, WHITE);
    break;
  case STICKY_NICKEL:
    DrawBillboard(game->player.camera, game->assets.textures[NICK_TEXTURE],
                  entity->position, 1.0, WHITE);
    break;
  default:
    break;
  }
}