blob: f25c97fa313b398e155c0aab390bf97236c72d91 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
#include "utils.h"
#include "settings.h"
#include "assets.h"
#include "player.h"
#ifndef GAME_H
#define GAME_H
typedef enum SceneID {
MAIN_MENU_SCENE,
GAME_SCENE
} SceneID;
typedef struct Game {
SceneID sceneId;
Settings settings;
Assets assets;
Player player;
Model heightmap;
} Game;
void initGame(Game* game);
void updateGame(Game* game);
void closeGame(Game* game);
#endif
|