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#include "utils.h"
#include "settings.h"
#include "assets.h"
#include "player.h"
#include "world.h"
#include "entity.h"
#ifndef GAME_H
#define GAME_H
#define MAX_ASPECT 2.0 // Fuck ultra-wide.
#define ULTRA_WIDE_SPIN_SPEED 50.0
typedef enum {
MAIN_MENU_SCENE,
GAME_SCENE
} SceneId;
struct Game {
Settings settings;
Assets assets;
Player player;
World world;
Model skybox;
SceneId sceneId;
bool isCursorEnabled;
struct {
RenderTexture render;
float scale;
Rectangle destination;
AssetId postprocesserShader;
bool ultraWideMode;
} screen;
};
void initGame(Game* game);
void updateGame(Game* game);
void closeGame(Game* game);
void enableGameCursor(Game* game);
void disableGameCursor(Game* game);
#endif
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