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#include "map.h"
#include "game.h"
void repositionMap(Map* map)
{
map->rect.x = GetRenderWidth() - map->rect.width;
}
void initMap(Map* map, const Settings* settings)
{
*map = (Map){
.rect = (Rectangle){0.0, 0.0, settings->mapPreviewSize,
settings->mapPreviewSize},
.isEnabled = settings->isMapPreviewEnabledDefault,
.isFullSize = false
};
repositionMap(map);
}
void updateMap(Map* map, Game* game)
{
// Handle window resize.
if (IsWindowResized())
{
repositionMap(map);
}
if (!map->isEnabled)
{
return;
}
DrawRectangleLinesEx(map->rect, 3.0, BLUE);
}
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