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#include "utils.h"
#include "settings.h"

#ifndef MAP_H
#define MAP_H

#define MAP_ZOOM_MIN 2.0
#define MAP_ZOOM_MAX 30.0

typedef struct {
  Rectangle rect;
  RenderTexture render;
  Camera2D camera;
  Vector2 playerPosition;
  bool isEnabled;
  bool isFullSize;

  Texture heightmap;
} Map;

void initMap(Map* map, const World* world, const Settings* settings);
void updateMap(Map* map, Game* game);
void closeMap(Map* map);

#endif