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#include "utils.h"

#ifndef SETTINGS_H
#define SETTINGS_H

typedef struct {
  // Window.
  int windowWidth;
  int windowHeight;

  // Screen (render texture for pixellyness).
  int screenWidth;
  int screenHeight;

  // Render.
  float fov;

  // Edge detection.
  float edgeDetectionWidth;
  float edgeDetectionHeight;
  float edgeDetectionFactor;

  // Color.
  float gamma;
  float colorCount;

  // Update.
  float maxUpdateDistance;

  // Cross hair.
  bool isCrossHairEnabledDefault;
  float crossHairSize;
  float crossHairThickness;
  Color crossHairColor;

  // Map.
  bool isMapPreviewEnabledDefault;
  float mapPreviewWidth;
  float mapPreviewHeight;
  Color mapColor;
  float mapPreviewZoomDefault;

  // Controls.
  float mouseSpeed;
  KeyboardKey forwardKey;
  KeyboardKey backwardKey;
  KeyboardKey rightKey;
  KeyboardKey leftKey;
  KeyboardKey toggleCursorKey;
  KeyboardKey toggleCrossHairKey;
  KeyboardKey toggleMapPreviewKey;
  KeyboardKey interactKey;
} Settings;

Settings defaultSettings();
// Bite my shiny metal ass!

#endif