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#include "utils.h"
#ifndef SETTINGS_H
#define SETTINGS_H
typedef struct {
// Window.
int windowWidth;
int windowHeight;
// Screen (render texture for pixellyness).
int screenWidth;
int screenHeight;
// Render.
float fov;
// Edge detection.
float edgeDetectionWidth;
float edgeDetectionHeight;
float edgeDetectionFactor;
// Color.
float gamma;
float colorCount;
// Update.
float maxUpdateDistance;
// Cross hair.
bool isCrossHairEnabledDefault;
float crossHairSize;
float crossHairThickness;
Color crossHairColor;
// Map.
bool isMapPreviewEnabledDefault;
float mapPreviewWidth;
float mapPreviewHeight;
Color mapColor;
float mapPreviewZoomDefault;
// Controls.
float mouseSpeed;
KeyboardKey forwardKey;
KeyboardKey backwardKey;
KeyboardKey rightKey;
KeyboardKey leftKey;
KeyboardKey toggleCursorKey;
KeyboardKey toggleCrossHairKey;
KeyboardKey toggleMapPreviewKey;
KeyboardKey interactKey;
} Settings;
Settings defaultSettings();
// Bite my shiny metal ass!
#endif
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