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#include "utils.h"
#ifndef UI_H
#define UI_H
typedef struct {
Rectangle rect;
bool minimized;
bool moving;
bool resizing;
DrawWindowContentCallback callback;
Vector2 contentSize;
Vector2 scroll;
} FloatingWindow;
FloatingWindow createFloatingWindow();
void updateFloatingWindow(FloatingWindow* window, const char* title);
#endif
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