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#include "utils.h"

#ifndef UI_H
#define UI_H

#ifndef RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT
#define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24
#endif

#ifndef RAYGUI_WINDOW_CLOSEBUTTON_SIZE
#define RAYGUI_WINDOW_CLOSEBUTTON_SIZE 18
#endif

#define UI_WINDOW_TITLE_MAX 32
#define UI_WINDOW_MAX 4

typedef struct FloatingWindow FloatingWindow;
typedef enum FocusCommand FocusCommand;
typedef FocusCommand (*DrawWindowContentCallback)(FloatingWindow* window,
                                                  Game* game);

enum FocusCommand {
  NO_FOCUS_ACTION,
  REQUEST_FOCUS,
  DEMAND_FOCUS
};

struct FloatingWindow {
  char title[UI_WINDOW_TITLE_MAX];
  Rectangle rect;
  bool minimized;
  bool moving;
  bool resizing;
  DrawWindowContentCallback callback;
  Vector2 contentSize;
  Vector2 scroll;
  bool hasFocus;
  void* data;
};

typedef struct {
  FloatingWindow windows[UI_WINDOW_MAX];
  int windowCount;
  bool enabled;
} WindowManager;

FloatingWindow createFloatingWindow(const char* title, Rectangle rect);
FocusCommand updateFloatingWindow(FloatingWindow* window, WindowManager* wm,
                                  Game* game);

void initWindowManager(WindowManager* wm);
void updateWindowManager(WindowManager* wm, Game* game);
void addWindowToWindowManager(WindowManager* wm, FloatingWindow window);
void focusOnWindow(WindowManager* wm, int windowIndex);
void enableWindowManager(WindowManager* wm);
void disableWindowManager(WindowManager* wm);

#endif