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#include "utils.h"
#ifndef UI_H
#define UI_H
#ifndef RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT
#define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24
#endif
#ifndef RAYGUI_WINDOW_CLOSEBUTTON_SIZE
#define RAYGUI_WINDOW_CLOSEBUTTON_SIZE 18
#endif
#define UI_WINDOW_TITLE_MAX 32
#define UI_WINDOW_MAX 4
typedef struct FloatingWindow FloatingWindow;
typedef enum FocusCommand FocusCommand;
typedef FocusCommand (*DrawWindowContentCallback)(FloatingWindow* window,
Game* game);
enum FocusCommand {
NO_FOCUS_ACTION,
REQUEST_FOCUS,
DEMAND_FOCUS
};
struct FloatingWindow {
char title[UI_WINDOW_TITLE_MAX];
Rectangle rect;
bool minimized;
bool moving;
bool resizing;
DrawWindowContentCallback callback;
Vector2 contentSize;
Vector2 scroll;
bool hasFocus;
void* data;
};
typedef struct {
FloatingWindow windows[UI_WINDOW_MAX];
int windowCount;
bool enabled;
} WindowManager;
FloatingWindow createFloatingWindow(const char* title, Rectangle rect);
FocusCommand updateFloatingWindow(FloatingWindow* window, WindowManager* wm,
Game* game);
void initWindowManager(WindowManager* wm);
void updateWindowManager(WindowManager* wm, Game* game);
void addWindowToWindowManager(WindowManager* wm, FloatingWindow window);
void focusOnWindow(WindowManager* wm, int windowIndex);
void enableWindowManager(WindowManager* wm);
void disableWindowManager(WindowManager* wm);
#endif
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