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#include "utils.h"
#ifndef UI_H
#define UI_H
#ifndef RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT
#define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24
#endif
#ifndef RAYGUI_WINDOW_CLOSEBUTTON_SIZE
#define RAYGUI_WINDOW_CLOSEBUTTON_SIZE 18
#endif
#define UI_WINDOW_TITLE_MAX 32
#define UI_WINDOW_MAX 4
typedef void (*DrawWindowContentCallback)(Vector2 position, Vector2 scroll);
typedef enum {
NO_FOCUS_ACTION,
REQUEST_FOCUS,
DEMAND_FOCUS
} FocusCommand;
typedef struct {
char title[UI_WINDOW_TITLE_MAX];
Rectangle rect;
bool minimized;
bool moving;
bool resizing;
DrawWindowContentCallback callback;
Vector2 contentSize;
Vector2 scroll;
bool hasFocus;
} FloatingWindow;
typedef struct {
FloatingWindow windows[UI_WINDOW_MAX];
int windowCount;
} WindowManager;
FloatingWindow createFloatingWindow(const char* title, Rectangle rect);
FocusCommand updateFloatingWindow(FloatingWindow* window);
void initWindowManager(WindowManager* wm);
void updateWindowManager(WindowManager* wm);
void addWindowToWindowManager(WindowManager* wm, FloatingWindow window);
void focusOnWindow(WindowManager* wm, int windowIndex);
#endif
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