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#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <math.h>
#include <raylib.h>
#include <raymath.h>
#include "raygui.h"
#ifndef UTIL_H
#define UTIL_H
typedef struct Game Game;
#define FT_NAMEMAX 256
// Memory management.
#define FT_MALLOC(size) malloc(size)
#define FT_CALLOC(nmemb, size) calloc(nmemb, size)
#define FT_REALLOC(ptr, size) realloc(ptr, size)
#define FT_REALLOCARRAY(ptr, nmemb, size) reallocarray(ptr, nmemb, size)
//#define FT_REALLOCARRAY(ptr, nmemb, size) realloc(ptr, nmemb * size)
#define FT_FREE(ptr) free(ptr)
// Errors.
#define ALLOCATION_ERROR TraceLog(LOG_ERROR, "Allocation error in %s:%d", \
__FILE__, __LINE__);
typedef enum FTError {
FTERROR = -1,
FTSUCCESS = 0
} FTError;
// Bit shit.
#define SET_BIT(b, n) (b | (0x1 << n))
#define CLEAR_BIT(b, n) (b & ~(0x1 << n))
#define IS_BIT_SET(b, n) ((b >> n) & 0x1)
#define TOGGLE_BIT(b, n) (b ^ (0x1 << n))
#define HAS_FLAG(v, f) ((v & f) == f)
#endif
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