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#include "utils.h"
#include "assets.h"
#include "entity.h"

// This file is likely completely change.

#ifndef WORLD_H
#define WORLD_H

// Max entities per node.
#define BVH_MAX 4

#define WORLD_ENTITY_MAX 1000

// UID for anything in the world.x
typedef int16_t WorldUID;

typedef struct BVHNode {
  BoundingBox box;
  WorldUID entities[BVH_MAX];
  struct BVHNode* branch1;
  struct BVHNode* branch2;
} BVHNode;

typedef struct {
  Vector3 size;
  Texture texture;
  Model heightmap;
  Entity entities[WORLD_ENTITY_MAX];
  BVHNode bvh;
} World;

World createWorld(const Assets* assets);
void updateWorld(World* world, Game* game);
void freeWorld(World world);
// Dam, I wanta live in a free world ):

float getWorldHeightAtLocation(World world, float x, float y);

#endif