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#include "utils.h"
#include "assets.h"
#include "entity.h"
// This file is likely completely change.
#ifndef WORLD_H
#define WORLD_H
// Max entities per node.
#define BVH_MAX 4
#define WORLD_ENTITY_MAX 1000
// UID for anything in the world.x
typedef int16_t WorldUID;
typedef struct BVHNode {
BoundingBox box;
WorldUID entities[BVH_MAX];
struct BVHNode* branch1;
struct BVHNode* branch2;
} BVHNode;
typedef struct {
Vector3 size;
Texture texture;
Model heightmap;
Entity entities[WORLD_ENTITY_MAX];
BVHNode bvh;
} World;
World createWorld(const Assets* assets);
void updateWorld(World* world, Game* game);
void freeWorld(World world);
// Dam, I wanta live in a free world ):
float getWorldHeightAtLocation(World world, float x, float y);
#endif
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