diff options
author | nathansmithsmith <nathansmith7@mailfence.com> | 2023-10-11 17:56:54 -0600 |
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committer | nathansmithsmith <nathansmith7@mailfence.com> | 2023-10-11 17:56:54 -0600 |
commit | 720467f4b295d86aac8acb75c78822c21fcba281 (patch) | |
tree | 4da746a9b978e710901271ba28adf5c8863a416e | |
parent | 71f748a76ef0b86b6377ea82cb2e7e785d28b647 (diff) |
Fixed frame rate issue (should have fixed it a month ago)
-rw-r--r-- | src/entities/generale.c | 2 | ||||
-rw-r--r-- | src/entities/generale.h | 2 | ||||
-rw-r--r-- | src/entities/sergente.c | 16 | ||||
-rw-r--r-- | src/entities/sergente.h | 2 | ||||
-rw-r--r-- | src/levels/level1.c | 16 |
5 files changed, 13 insertions, 25 deletions
diff --git a/src/entities/generale.c b/src/entities/generale.c index c49faba..3cf9854 100644 --- a/src/entities/generale.c +++ b/src/entities/generale.c @@ -104,7 +104,7 @@ void updateGenerale(Game * game, Entity * entity) { if (data->targetNotSet) { getTargetGenerale(game, entity); data->targetNotSet = false; - } else if (Vector3Distance(entity->position, data->target) <= GENERALE_NEXT_POINT_THRESHOLD) + } else if (Vector3Distance(entity->position, data->target) <= GENERALE_NEXT_POINT_THRESHOLD * GetFrameTime()) getTargetGenerale(game, entity); entityFlyToPoint( diff --git a/src/entities/generale.h b/src/entities/generale.h index f400e31..304ed20 100644 --- a/src/entities/generale.h +++ b/src/entities/generale.h @@ -6,7 +6,7 @@ #define GENERALE_ZIGZAG_SIZE_MIN 5.0 #define GENERALE_ZIGZAG_SIZE_MAX 100.0 -#define GENERALE_NEXT_POINT_THRESHOLD 1.0 +#define GENERALE_NEXT_POINT_THRESHOLD 60.0 #define GENERALE_LASER_TRACKING_SPEED 10.0 #define GENERALE_LASER_MAX_DISTANCE 100.0 diff --git a/src/entities/sergente.c b/src/entities/sergente.c index 7c278a4..36847d6 100644 --- a/src/entities/sergente.c +++ b/src/entities/sergente.c @@ -112,7 +112,7 @@ void updateSergente(Game * game, Entity * entity) { entityFlyToPoint(entity, data->target, &data->flyToPoint); // Create next point. - if (Vector3Distance(entity->position, data->target) <= SERGENTE_NEXT_POINT_THRESHOLD) + if (Vector3Distance(entity->position, data->target) <= SERGENTE_NEXT_POINT_THRESHOLD * GetFrameTime()) createSergenteTarget(game, entity); updateGunsSergente(game, entity); @@ -124,13 +124,13 @@ void drawSergente(Game * game, Entity * entity) { entityDraw(entity); // Debug shots - int i; - Sergente * data = (Sergente*)entity->data; - - for (i = 0; i < SERGENTE_SHOT_COUNT; ++i) { - DrawRay(data->shots[i].ray, BLUE); - DrawCube(data->shots[i].ray.position, 1.0, 1.0, 1.0, BLUE); - } + // int i; + // Sergente * data = (Sergente*)entity->data; + // + // for (i = 0; i < SERGENTE_SHOT_COUNT; ++i) { + // DrawRay(data->shots[i].ray, BLUE); + // DrawCube(data->shots[i].ray.position, 1.0, 1.0, 1.0, BLUE); + // } // Test if facing player always. //DrawLine3D( diff --git a/src/entities/sergente.h b/src/entities/sergente.h index f73a191..e7d52b5 100644 --- a/src/entities/sergente.h +++ b/src/entities/sergente.h @@ -7,7 +7,7 @@ #define SERGENTE_TARGET_DIS_MIN 5 #define SERGENTE_TARGET_DIS_MAX 100 -#define SERGENTE_NEXT_POINT_THRESHOLD 1.0 +#define SERGENTE_NEXT_POINT_THRESHOLD 60.0 #define SERGENTE_COME_BACK_DIS 200.0 #define SERGENTE_COME_BACK_PERCENT 0.5 #define SERGENTE_ROTATION_SPEED 20.0 diff --git a/src/levels/level1.c b/src/levels/level1.c index 8d661b8..67fb91d 100644 --- a/src/levels/level1.c +++ b/src/levels/level1.c @@ -4,23 +4,11 @@ #include "entity.h" void initLevel1(Game * game, Levels * levels) { - int i; - - WorldEntry entries[21] = { + WorldEntry entries[2] = { (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}, + (WorldEntry){ENTITY_GENERALE, (Vector3){0.0, 0.0, 10.0}, QuaternionIdentity()} }; - double distanceApart = 15.0; - double startAtDistance = 100.0; - - for (i = 1; i < 21; ++i) { - entries[i] = (WorldEntry){ - ENTITY_SOLDATO, - (Vector3){0.0, (i * distanceApart) + startAtDistance, (i * distanceApart) + startAtDistance}, - QuaternionIdentity() - }; - } - addEntriesToWorld( &game->world, game, |