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authornathansmithsmith <nathansmith7@mailfence.com>2023-10-28 15:54:52 -0600
committernathansmithsmith <nathansmith7@mailfence.com>2023-10-28 15:54:52 -0600
commit60fce38926856e1842aab7c14be99336f34b733f (patch)
tree572eb55b0966c9e6f360417cb3b1ab689a64183f /src/entities/antifaShip.h
parentfa14227560c9be143b7c26ada4e41c6636966896 (diff)
Using distance from target for targeting speed now
Diffstat (limited to 'src/entities/antifaShip.h')
-rw-r--r--src/entities/antifaShip.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/entities/antifaShip.h b/src/entities/antifaShip.h
index 7474b00..ce5c71f 100644
--- a/src/entities/antifaShip.h
+++ b/src/entities/antifaShip.h
@@ -1,7 +1,6 @@
#include "gameCommon.h"
#include "entity.h"
#include "bullets.h"
-#include "PID.h"
#ifndef ANTIFA_SHIP_H
#define ANTIFA_SHIP_H
@@ -12,6 +11,7 @@
// Auto target shit.
#define ANTIFA_START_AUTO_TARGET_MAX 0.5 // How far off auto target can be entail it drops.
+#define ANTIFA_TARGETING_SPEED 0.5
typedef struct AntifaShip {
Vector2 lastMouse;
@@ -23,7 +23,6 @@ typedef struct AntifaShip {
Vector3 gunTarget;
bool doAutoTarget;
- PID targetingPID;
EntityId targetedEntityId;
EntityFingerprint targetedEntityFingerprint;
} AntifaShip;