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author | nathansmithsmith <nathansmith7@mailfence.com> | 2023-09-15 15:01:37 -0600 |
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committer | nathansmithsmith <nathansmith7@mailfence.com> | 2023-09-15 15:01:37 -0600 |
commit | 7ffeaacac296155632705f2a494683d3bdffa684 (patch) | |
tree | 3eb67f9f3864d0242d20ab3c8e154c78e856dce5 /src/entities/mussolini.h | |
parent | 0612480baf3d173b2d210693d6a234d76bb902cf (diff) |
Mussolini missiles shoot from scary looking things
Diffstat (limited to 'src/entities/mussolini.h')
-rw-r--r-- | src/entities/mussolini.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/entities/mussolini.h b/src/entities/mussolini.h index 9ce453d..33968da 100644 --- a/src/entities/mussolini.h +++ b/src/entities/mussolini.h @@ -6,12 +6,16 @@ #define MUSSOLINI_H #define MUSSOLINI_TURN_SPEED 1.0 -#define MUSSOLINI_MISSILE_DOWN_COOL 3.0 +#define MUSSOLINI_MISSILE_DOWN_COOL 0.5 typedef struct Mussolini { double timeSinceLastMissile; } Mussolini; +// Positions for the missiles to start at. +#define MUSSOLINI_LAUNCH_POSITIONS_COUNT 8 +extern const Vector3 mussoliniLaunchPositions[MUSSOLINI_LAUNCH_POSITIONS_COUNT]; + void initMussolini(Entity * entity, Game * game); void closeMussolini(Entity * entity); void updateMussolini(Game * game, Entity * entity); |