diff options
author | nathansmithsmith <nathansmith7@mailfence.com> | 2023-07-31 19:36:10 -0600 |
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committer | nathansmithsmith <nathansmith7@mailfence.com> | 2023-07-31 19:36:10 -0600 |
commit | 0a720a2259aa7b10475854964ebf74900456d229 (patch) | |
tree | fd34b35e49f1d27c1da873b7fa68d6b24104d04d /src/entities/sergente.c | |
parent | fc6e0037a2f0769fdbd4c18bd96f49d55f630757 (diff) |
Sergente stuff working
Diffstat (limited to 'src/entities/sergente.c')
-rw-r--r-- | src/entities/sergente.c | 101 |
1 files changed, 99 insertions, 2 deletions
diff --git a/src/entities/sergente.c b/src/entities/sergente.c index 2614ec8..e9b0b71 100644 --- a/src/entities/sergente.c +++ b/src/entities/sergente.c @@ -4,17 +4,114 @@ void initSergente(Entity * entity, Game * game) { entity->model = &game->assets.models[SERGENTE_ASSET]; + entity->collisionModel = entityCreateCollisionModel(*entity->model); + entity->transformedCollisionModel = entityCreateCollisionModel(*entity->model); setEntityRadius(entity); - entity->velocity.angularVelocity = (AxisAngle){(Vector3){1.0, 1.0, 1.0}, 1.0}; + + // Allocate data. + entity->data = KF_MALLOC(sizeof(Sergente)); + + if (entity->data == NULL) { + ALLOCATION_ERROR; + return; + } + + Sergente * data = (Sergente*)entity->data; + + data->flyToPoint = (EntityFlyToPointInfo){ + .controller.bangbang.speed = 85.0, + .controller.bangbang.stopAt = 0.0, + .controlType = ENTITY_FLY_TO_POINT_BANG_BANG, + .rotationSpeed = 0.0 + }; + + createSergenteTarget(game, entity); } void closeSergente(Entity * entity) { + if (entity->data != NULL) + KF_FREE(entity->data); + + entityFreeCollisionModel(entity->collisionModel); + entityFreeCollisionModel(entity->transformedCollisionModel); +} + +void updateRotationSergente(Game * game, Entity * entity) { + float t = GetFrameTime(); + Entity * player = getEntityFromWorld(game->world, 0); + + // Get rotation. + Matrix matrix = MatrixLookAt(player->position, entity->position, (Vector3){0.0, 1.0, 0.0}); + Quaternion rotation = QuaternionInvert(QuaternionFromMatrix(matrix)); + + // Update current rotation. + entity->rotation = QuaternionSlerp(entity->rotation, rotation, t * SERGENTE_ROTATION_SPEED); } void updateSergente(Game * game, Entity * entity) { - entityUpdateRotation(entity); + entityUpdateLastValues(entity); + + Sergente * data = (Sergente*)entity->data; + + entityFlyToPoint(entity, data->target, &data->flyToPoint); + + // Create next point. + if (Vector3Distance(entity->position, data->target) <= SERGENTE_NEXT_POINT_THRESHOLD) + createSergenteTarget(game, entity); + + updateRotationSergente(game, entity); + entityCheckTransformedCollisionModel(entity); } void drawSergente(Game * game, Entity * entity) { entityDraw(entity); + + // Test if facing player always. + DrawLine3D( + entity->position, + Vector3Add( + entity->position, + Vector3Scale(Vector3RotateByQuaternion((Vector3){0.0, 0.0, 1.0}, entity->rotation), 500.0) + ), + BLUE + ); + + // The fucking debug line. + //DrawLine3D(entity->position, ((Sergente*)entity->data)->target, BLUE); +} + +void comeBackToPlayerSergente(Game * game, Entity * entity) { + Entity * player = getEntityFromWorld(game->world, 0); + Sergente * data = (Sergente*)entity->data; + + data->target = Vector3Subtract(player->position, entity->position); + data->target = Vector3Scale(data->target, SERGENTE_COME_BACK_PERCENT); + data->target = Vector3Add(entity->position, data->target); +} + +void createSergenteTarget(Game * game, Entity * entity) { + Sergente * data = (Sergente*)entity->data; + Entity * player = getEntityFromWorld(game->world, 0); + + // To far away. + if (Vector3Distance(entity->position, player->position) >= SERGENTE_COME_BACK_DIS) { + comeBackToPlayerSergente(game, entity); + return; + } + + SetRandomSeed(time(NULL)); + + // Set target direction. + data->target = (Vector3){ + GetRandomValue(-UCHAR_MAX, UCHAR_MAX), + GetRandomValue(-UCHAR_MAX, UCHAR_MAX), + GetRandomValue(-UCHAR_MAX, UCHAR_MAX) + }; + + data->target = Vector3Normalize(data->target); + + // Scale target and transform. + float dis = GetRandomValue(SERGENTE_TARGET_DIS_MIN, SERGENTE_TARGET_DIS_MAX); + data->target = Vector3Scale(data->target, dis); + data->target = Vector3Add(entity->position, data->target); } |