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author | nathansmithsmith <nathansmith7@mailfence.com> | 2023-11-04 20:25:08 -0600 |
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committer | nathansmithsmith <nathansmith7@mailfence.com> | 2023-11-04 20:25:08 -0600 |
commit | 5627fd8128957710c6f16330b2bc1bc3251c5355 (patch) | |
tree | 63a175c8e8f0e1cbee756dd89b841477feaa7159 /src/entities/soldato.h | |
parent | 89162a2e733fdca7733a0ce57c610461baf2dfaa (diff) |
Getting it ready for real level making
Diffstat (limited to 'src/entities/soldato.h')
-rw-r--r-- | src/entities/soldato.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/entities/soldato.h b/src/entities/soldato.h index f4228df..44d1c08 100644 --- a/src/entities/soldato.h +++ b/src/entities/soldato.h @@ -8,11 +8,16 @@ #define SOLDATO_COOLDOWN 1.0 #define SOLDATO_AIM_RADIOUS 1.5 #define SOLDATO_BULLET_DAMAGE 0.01 +#define SOLDATO_GUN_TARGETING_SPEED 2.0 +#define SOLDATO_GUN_MAX_RANGE 400.0 +#define SOLDATO_ROTATION_SPEED 0.5 typedef struct Soldato { EntityFlyToPointInfo flyToPointLeading; EntityFlyToPointInfo flyToPointFollowing; double timeSinceLastShot; + + Vector3 gunTarget; } Soldato; void initSoldato(Entity * entity, Game * game); |