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authornathansmithsmith <thenathansmithsmith@gmail.com>2023-07-09 02:23:05 -0600
committernathansmithsmith <thenathansmithsmith@gmail.com>2023-07-09 02:23:05 -0600
commit23be929353d4583edbd8621cd755f8a636c3fd90 (patch)
tree36d7502dbe628502eb7708c4617d1931420c8a66 /src/game.c
parent708072e716e7ab22a37f528311a433f195f75054 (diff)
soldato asset added
Diffstat (limited to 'src/game.c')
-rw-r--r--src/game.c33
1 files changed, 1 insertions, 32 deletions
diff --git a/src/game.c b/src/game.c
index a89cf0c..2044cac 100644
--- a/src/game.c
+++ b/src/game.c
@@ -12,26 +12,18 @@ void initGame(Game * game) {
LoadAssets(&game->assets);
// Screen id.
- game->screenId = SCREEN_GAME;
+ game->screenId = SCREEN_MAIN_MENU;
// Main menu.
initMainMenu(game);
// Camera.
initPlayerCamera(&game->playerCamera);
-
- DisableCursor();
// World.
initWorld(&game->world);
// Debug.
- // Add player.
- //addEntityToWorld(
- // &game->world,
- // createEntity(ENTITY_ANTIFA, game)
- //);
-
WorldEntry entries[] = {
(WorldEntry){ENTITY_ANTIFA, Vector3Zero(), QuaternionIdentity()},
(WorldEntry){ENTITY_SOLDATO, (Vector3){10.0, 10.0, 10.0}, QuaternionIdentity()},
@@ -46,29 +38,6 @@ void initGame(Game * game) {
entries,
sizeof(entries) / sizeof(WorldEntry)
);
-
- puts("v");
-
- for (int i = 0; i < game->world.vacantIdsCount; ++i)
- printf("%d\n", game->world.vacantIds[i]);
-
- puts("l");
-
- for (int i = 0; i < game->world.lookUpSize; ++i) {
- printf("%d\n", game->world.lookUp[i]);
-
- Entity * e = getEntityFromWorld(game->world, i);
-
- if (e == NULL) {
- puts("null");
- continue;
- }
-
- if (e->id == i)
- printf("good %x\n", e->fingerprint);
- else
- printf("bad %d\n", e->id);
- }
}
void closeGame(Game * game) {