diff options
author | nathansmithsmith <thenathansmithsmith@gmail.com> | 2023-12-22 00:38:28 -0700 |
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committer | nathansmithsmith <thenathansmithsmith@gmail.com> | 2023-12-22 00:38:28 -0700 |
commit | 123e581f76d58df67bcf041f510c529601dae502 (patch) | |
tree | 8814977a4b5e6dd9d5f1f2dcf5f68461aeeb54db /src/gameScreen.h | |
parent | 95bdaa95050696cd36f12ea58c5df65dad23c4f5 (diff) |
Finally have a real game play loop
Diffstat (limited to 'src/gameScreen.h')
-rw-r--r-- | src/gameScreen.h | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/gameScreen.h b/src/gameScreen.h index 5637feb..d2b058d 100644 --- a/src/gameScreen.h +++ b/src/gameScreen.h @@ -8,7 +8,7 @@ #define GAME_SCREEN_H #define GAME_SCREEN_TEXT_SIZE 20.0 -#define GAME_SCREEN_NEXT_LEVEL_DELAY 2.0 +#define GAME_SCREEN_NEXT_LEVEL_DELAY 4.0 #define GAME_SCREEN_TARGET_INFO_MAX 20 #define GAME_SCREEN_ZOOM_VIEW_SIZE 100 // Size it renders at. @@ -16,9 +16,12 @@ #define GAME_SCREEN_SKY_BOX_SIZE 1020.0 -#define GAME_SCREEN_SHOW_GAME_OVER_FOR 2.0 +#define GAME_SCREEN_SHOW_GAME_OVER_FOR 4.0 #define GAME_SCREEN_GAME_OVER_FONT_SIZE 100 +#define GAME_SCREEN_GAME_COMPLETE_SHOW_FOR 6.0 +#define GAME_SCREEN_GAME_COMPLETE_FONT_SIZE 100 + // Gui stuff and shit. typedef struct GameScreen { Vector2 infoTextPosition; @@ -40,6 +43,9 @@ typedef struct GameScreen { bool gameOver; double gameOverAt; + bool gameComplete; + double gameCompleteAt; + RenderTexture zoomViewTexture; Vector2 zoomViewPosition; |