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authornathansmithsmith <nathansmith7@mailfence.com>2023-10-29 21:41:30 -0600
committernathansmithsmith <nathansmith7@mailfence.com>2023-10-29 21:41:30 -0600
commit0dd152a45305b54c6881eed1ff7d8d814cb92e59 (patch)
tree3118d279cd4246fb73aab97bd84c38eb84092218 /src/gameScreen.h
parentf8e133343b9c07dbb66ea313fd982339fbd72137 (diff)
I over use render textures lol
Diffstat (limited to 'src/gameScreen.h')
-rw-r--r--src/gameScreen.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gameScreen.h b/src/gameScreen.h
index e4f8d20..aa690fa 100644
--- a/src/gameScreen.h
+++ b/src/gameScreen.h
@@ -22,9 +22,12 @@ typedef struct GameScreen {
bool levelComplete;
double timeAtLevelComplete;
int lastLevel;
+
+ RenderTexture worldRender;
+ bool usingWorldRenderTexture;
} GameScreen;
-void initGameScreen(GameScreen * gameScreen);
+void initGameScreen(Game * game, GameScreen * gameScreen);
void freeGameScreen(GameScreen * gameScreen);
void updateGameScreen(Game * game);