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authornathansmithsmith <nathansmith7@mailfence.com>2023-09-22 20:09:37 -0600
committernathansmithsmith <nathansmith7@mailfence.com>2023-09-22 20:09:37 -0600
commit2dca93d13705ddabfb198680039b839ae15852d8 (patch)
treeaf9cc6f334e519007667d6070a33001f6c46dcef /src/gyroscope.h
parent7224002dcf90a2c12db9b031fdeb71bc29414e71 (diff)
Forgot some filees for the last commit
Diffstat (limited to 'src/gyroscope.h')
-rw-r--r--src/gyroscope.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/gyroscope.h b/src/gyroscope.h
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--- /dev/null
+++ b/src/gyroscope.h
@@ -0,0 +1,23 @@
+#include "gameCommon.h"
+
+#ifndef GYROSCOPE_H
+#define GYROSCOPE_H
+
+#define GYROSCOPE_LINE_THICKNESS 2.0
+#define GYROSCOPE_TEXTURE_SIZE 80
+
+// The gyroscope is rended in 3d but not in the main scene.
+// We use a render texture to get the gyroscope render onto the screen.
+typedef struct Gyroscope {
+ Vector2 position;
+ Camera3D camera;
+ RenderTexture texture;
+} Gyroscope;
+
+void initGyroscope(Gyroscope * gyroscope);
+void closeGyroscope(Gyroscope * gyroscope);
+
+void resetGyroscopePosition(Gyroscope * gyroscope);
+void drawGyroscope(Game * game, Gyroscope * gyroscope);
+
+#endif