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authornathansmithsmith <nathansmith7@mailfence.com>2023-10-11 18:54:50 -0600
committernathansmithsmith <nathansmith7@mailfence.com>2023-10-11 18:54:50 -0600
commitbbb2c70cd1a0603d57d0fc7615ad8994bfaf39bc (patch)
tree903a18ad8e33f240a278401fa7114b86f5733dc1 /src/levels/level1.c
parent720467f4b295d86aac8acb75c78822c21fcba281 (diff)
Made player gun a bit better
Diffstat (limited to 'src/levels/level1.c')
-rw-r--r--src/levels/level1.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/levels/level1.c b/src/levels/level1.c
index 67fb91d..f182ccf 100644
--- a/src/levels/level1.c
+++ b/src/levels/level1.c
@@ -6,7 +6,7 @@
void initLevel1(Game * game, Levels * levels) {
WorldEntry entries[2] = {
(WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()},
- (WorldEntry){ENTITY_GENERALE, (Vector3){0.0, 0.0, 10.0}, QuaternionIdentity()}
+ (WorldEntry){ENTITY_SOLDATO, (Vector3){0.0, 0.0, 10.0}, QuaternionIdentity()}
};
addEntriesToWorld(