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author | nathansmithsmith <thenathansmithsmith@gmail.com> | 2023-12-03 01:09:04 -0700 |
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committer | nathansmithsmith <thenathansmithsmith@gmail.com> | 2023-12-03 01:09:04 -0700 |
commit | 8bd37d4fe75a43deab8d6f24b481c23d7f965c5a (patch) | |
tree | 3a606dae6993778919e2ce94c6216d2f8f74d1b2 /src/levels/level2.c | |
parent | a8e21e0ac702fc7bcdcaf144f384cbce8aae03d0 (diff) |
More and more level stuff
Diffstat (limited to 'src/levels/level2.c')
-rw-r--r-- | src/levels/level2.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/levels/level2.c b/src/levels/level2.c index 74e58c3..561ff75 100644 --- a/src/levels/level2.c +++ b/src/levels/level2.c @@ -3,6 +3,7 @@ #include "world.h" #include "entity.h" #include "entitiesInclude.h" +#include "entityGrouping.h" void initLevel2(Game * game, Levels * levels) { int i; @@ -29,7 +30,7 @@ void initLevel2(Game * game, Levels * levels) { for (i = 0; i < sizeof(groups) / sizeof(Vector3); ++i) { Vector3 spacing = (Vector3){0.0, 10.0, 10.0}; - addSoldatoGroupToWorld(game, 7, groups[i], spacing); + addEntityGroupToWorld(game, ENTITY_SOLDATO, 7, groups[i], spacing); } } |