diff options
Diffstat (limited to 'src/entities/generale.c')
-rw-r--r-- | src/entities/generale.c | 50 |
1 files changed, 48 insertions, 2 deletions
diff --git a/src/entities/generale.c b/src/entities/generale.c index dee37ee..39f38c1 100644 --- a/src/entities/generale.c +++ b/src/entities/generale.c @@ -19,7 +19,7 @@ void initGenerale(Entity * entity, Game * game) { Generale * data = (Generale*)entity->data; data->flyToPoint = (EntityFlyToPointInfo){ - .controller.bangbang.speed = 85.0, + .controller.bangbang.speed = 100.0, .controller.bangbang.stopAt = 0.0, .controlType = ENTITY_FLY_TO_POINT_BANG_BANG, .rotationSpeed = 0.0, @@ -27,6 +27,7 @@ void initGenerale(Entity * entity, Game * game) { }; data->zigzag = GENERALE_ZIG; + data->targetNotSet = true; } void closeGenerale(Entity * entity) { @@ -40,15 +41,60 @@ void closeGenerale(Entity * entity) { void updateGenerale(Game * game, Entity * entity) { entityUpdateLastValues(entity); + Generale * data = (Generale*)entity->data; + + // Next point. + if (data->targetNotSet) { + getTargetGenerale(game, entity); + data->targetNotSet = false; + } else if (Vector3Distance(entity->position, data->target) <= GENERALE_NEXT_POINT_THRESHOLD ) + getTargetGenerale(game, entity); + + entityFlyToPoint( + entity, + data->target, + &data->flyToPoint + ); + entityCheckTransformedCollisionModel(entity); } void drawGenerale(Game * game, Entity * entity) { entityDraw(entity); + + //Generale * data = (Generale*)entity->data; + + //DrawLine3D( + // entity->position, + // data->target, + // BLUE + //); + + //DrawCubeV(data->target, Vector3One(), BLUE); } void getTargetGenerale(Game * game, Entity * entity) { Entity * player = getEntityFromWorld(game->world, 0); + Generale * data = (Generale*)entity->data; + + Vector3 dis = Vector3Subtract(player->position, entity->position); + Vector3 dir = Vector3Normalize(dis); + + SetRandomSeed(time(NULL)); + float targetDis = GetRandomValue(GENERALE_ZIGZAG_SIZE_MIN, GENERALE_ZIGZAG_SIZE_MAX); + float distance = Vector3Distance(entity->position, player->position); + + if (distance < targetDis) + targetDis = distance; + + if (data->zigzag == GENERALE_ZIG) { + dir = Vector3RotateByAxisAngle(dir, Vector3One(), PI/4); + data->zigzag = GENERALE_ZAG; + } else { + dir = Vector3RotateByAxisAngle(dir, Vector3One(), -PI/4); + data->zigzag = GENERALE_ZIG; + } - //Vector3 dis = Vector3Subtract( + dir = Vector3Scale(dir, targetDis); + data->target = Vector3Add(entity->position, dir); } |