diff options
Diffstat (limited to 'src/entities/missile.h')
-rw-r--r-- | src/entities/missile.h | 26 |
1 files changed, 24 insertions, 2 deletions
diff --git a/src/entities/missile.h b/src/entities/missile.h index 9c81b52..915e1ad 100644 --- a/src/entities/missile.h +++ b/src/entities/missile.h @@ -4,14 +4,36 @@ #ifndef MISSILE_H #define MISSILE_H -#define MISSILE_SPEED 100.0 +#define MISSILE_LIVE_FOREVER -1.0 + +#define MISSILE_DEFAULT_SPEED 100.0 +#define MISSILE_DEFAULT_TIME_TO_LIVE MISSILE_LIVE_FOREVER +#define MISSILE_DEFAULT_DAMAGE 5.0 +#define MISSILE_DEFAULT_BOOM_BOOM_AT 5.0 + +// I WANT TO BUILD A FUCKING MISSILE IN REAL LIFE!!! + +typedef struct Missile { + double timeToLive; + double birthDay; + float damage; + float boomBoomAt; +} Missile; void initMissile(Entity * entity, Game * game); void closeMissile(Entity * entity); void updateMissile(Game * game, Entity * entity); void drawMissile(Game * game, Entity * entity); -void aimMissileAtTarget(Entity * entity, Vector3 target); +void launchMissileAtTarget(Entity * entity, Vector3 target, float speed); + void setMissileDirection(Entity * entity, Vector3 direction); +void setMissileDamage(Entity * entity, float damage); +void setMissileBoomBoomAt(Entity * entity, float boomBoomAt); + +void startMissileCountDown(Entity * entity, double timeToLive); + +// Ok boomer +void missileGoBoomBoom(Game * game, Entity * entity); #endif |